Social dance experiences in design

Recently, there is upcoming more interest to design from ‘the living human body in interaction’ contrary to solely using mental representations. One of the directions focuses on using felt-experiences, dance and movement. In this paper, this existing research will be extended by offering a research-through-design approach of the experience of social dance to answer the question of how concepts from social dance can be used in the design of physical human-product interaction using the case study of the interaction with a vacuum cleaner. Following a first-person-methodology, it has been found that (1) the social dance concepts of ‘flow’, ‘improvisation’ and ‘leading & following’ can be used to ensure a more fun and pleasant ‘dancing interaction’ in human-product interaction, (2) to better design for movement-based interaction, it is helpful for designers to understand movement themselves in their own bodies, and (3) on a higher level, it is useful for designers to broaden their design skills using different types of practices they have personal affinity with.

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